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Tea Melendez
Tea Melendez
3D Environment / Technical Artist
Los Angeles, United States of America

Summary

Technical environment artist, proficiently skilled in modeling, UV Unwrapping, material and texture creation, and trouble-shooting. My primary software used: Maya, Blender, Substance Painter, Photoshop, Unity, and Unreal

Skills

Art Direction3D ModelingTexturingUV MappingGraphic DesignPhoto-manipulationShadersVFXTechnical artblueprintsTrouble shooting

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Unity
Unity
Unreal Engine
Unreal Engine
Blender
Blender
Houdini
Houdini
Photoshop
Photoshop
GIMP
GIMP
perforce
perforce
discord
discord

Productions

  • Capture
    • Video Game
      Parallel
    • Year
      2020
    • Role
      Technical Artist
    • Company
      USC Games
  • Coverart
    • Video Game
      Teddie and I
    • Year
      2019
    • Role
      Environment Artist
    • Company
      USC Games

Experience

  • Technical Artist / Environment Artist at USC Games
    Los Angeles, United Kingdom
    January 2019 - January 2020

    As lead technical artist, it was my responsibility to create shaders for our "alter" and "peer" effects, in which our protagonist, Nohla can preview alternate environments, as well as literally alternate into said environments. It was also my responsibility to troubleshoot with our artists, guide them through Unity, and assist with any debugging or art-related issues.

    https://www.parallelgame2020.com/

    https://www.uscgamesexpo.com/Projects/Parallel

    https://techraptor.net/gaming/news/usc-games-expo-concludes-with-50-free-games-available-for-download?fbclid=IwAR0y7UpTAQiH2a7kWDNnqg7pSTCwQpDsEhIQk_fNghdgg0jxW2ozu2VINTE

  • Art Director / Technical Artist / 3D Modeler at Star Patrol
    Los Angeles, United States of America
    January 2020 - Present

    As the Art Director, my responsibilities include delegating and evaluating environment and character art quality and direction. I also help establish and regulate the workflow of our design team and applying game mechanics to our art assets. As a technical artist, this requires me to correspond between our artists and engineers about how to best incorporate art assets and their relationships with the programming systems being implemented. As a 3D modeler, I create said 3D assets and apply the mechanics.

    Software:

    Maya

    Substance Painter

    Unity

    Houdini

  • Video Game Design Director at Actors for Autism
    Glendale, United States of America
    August 2018 - Present

    Through various software, such as Autodesk Maya, Adobe Photoshop, After Effects, Unity, Unreal, Visual Studios, and Blender, we help adults with autism understand the process that goes into game development, as well as the professionalism, drive, and skill that needs to be brought to a creative environment.

    These modules require I cover various responsibilities and skills such as: 3D modeling in Maya/Blender, texture creation in Photoshop and Substance Painter, 2D image manipulation in Gimp and Photoshop, general game composition - from script building, asset importing, material creation, particle FX, character controller animations, and level streaming - inside Unreal and Unity. At any given moment, I jump between varying disciplines to cover as many topics, including game theory, level design, and user experience, with my students.

  • Technical Artist / Environment Artist at USC Game
    Los Angeles
    January 2019 - January 2020

    As an environment artist, I would on environment assets + props including modeling, UV unwrapping, texturing, and in-game implementation. In some cases, I also animate the assets for the engineer team. See TeddieandI.com for our latest production.